Clay logo
Clay

Staff Product Designer

Full-timeStaff Product Designer$209,000 - $240,300*
New York, United States
Paid time off
Flexible work schedule
Home office stipend
Asynchronous work
Remote work options
On-site amenities
Parental leave
Visa sponsorship
When applying, please mention you found this role on WeLoveProduct - it helps Clay track where great candidates come from 🙌

About Clay

Clay is a creative tool for growth. Our mission is to help businesses grow— without huge investments in tooling or manual labor. We’re already helping over 100,000 people grow their business with Clay. From local pizza shops to enterprises like Anthropic and Notion, our tool lets you instantly translate any idea that you have for growing your company into reality.

We believe that modern GTM teams win by finding GTM alpha—a unique competitive edge powered by data, experimentation, and automation. Clay is the platform they use to uncover hidden signals, build custom plays, and launch faster than their competitors. We’re looking for sharp, low-ego people to help teams find their GTM alpha.

Why is Clay the best place to work in New York?

  • Customers love the product (100K+ users and growing)

  • We’re growing a lot (6x YoY last year, and 10x YoY the two years before that)

  • Incredible culture (our customers keep applying to work here)

  • In-person work (beautiful office space in Flatiron)

  • Well-resourced (raised a Series B expansion in January 2025 from investors like Sequoia and Meritech)

Read more about why people love working at Clay here and explore our wall of love to learn more about the product.

Product Design @ Clay

We believe that not enough design thinking has gone into the tools we use to build software. That means that most teams work across a clunky mix of tools and spreadsheets, stuck in monotonous cycles with lots of manual work. You will help us change that.

As an early designer, you’ll get to apply a unique blend of design and product knowledge to re-imagine how working with data in Clay should, and could, feel.

Questions We're Asking & Exploring

  • What are the best to deliver value to our customers and how could they impact our business?

  • How can we design a flexible architecture that scales across the features we need to develop to grow our business?

  • For example: how can we continue supporting people who want to configure individual enrichments, while also building out the infrastructure to run entire workflows automatically?

  • How can we onboard users around a specific use cases and then iteratively introduce them to new capabilities?

  • For example: if customers purchase a lower tier, how can we help them discover and understand how features in higher tiers might provide value?

  • How do we create abstractions and interfaces that are easy to understand for non-developers?

  • For example, how can we illustrate when actions in a workflow are happening in parallel vs. happening sequentially?

  • How do we let people move fluidly between the different parts of Clay’s product, creating a seamless experience that sparks delight?

What You'll Do

  • Design & ship core features. Design and maintain core features and infrastructure. Given the size of the team, you will be working across the entire product and will have lots of responsibility.

  • Collaborate & learn. Partner with the rest of our team, communicate openly, give & receive thoughtful feedback, and learn from people who excel in their areas of expertise.

  • Take ownership. We're focused on building a high-trust, ownership focused environment where everyone aims to define what they think is most important to work on, and drive initiatives forward.

  • Interview users, analyze feedback, help prioritize the roadmap. Set up, run, and synthesize learnings from user research studies to help inform what use cases and improvements we should focus on.

  • Design & prototype novel interfaces. You'll rethink how we can make certain aspects of building software more intuitive to users, which requires you to deeply understand what building software looks like today. This could involve quickly building lightweight prototypes to explore novel interaction patterns that make building software efficient and intuitive.

What You'll Bring

  • Clear design process. You can identify the right problems to solve, consider multiple solutions, and speak intelligently about tradeoffs. You develop personal and shared processes in service of a shared higher-level goal, not just for the sake of having a process.

  • Excellent communication & collaboration. You’re able to consider different levels of abstraction so your ideas land with your audience. You default to visual communication, but also have excellent verbal and written communication skills. You’re organized and comfortable with both synchronous and asynchronous communication.

  • Systems thinking. You can break down complex problems and expose simple interfaces for accomplishing difficult tasks. You see patterns that repeat across the product and are able to abstract them into common interactions. For example, if we auto-fill the best values into certain fields in the product, how can we adapt the same functionality across contexts into the rest of the product?

  • Ability to deliver pixel-perfect designs. You care about coming back to something again and again until "it feels right", and you inspire your engineering partners to have the same level of care.

  • Thinking in interactions, not static screens. You embody the belief that software is not a set of static screens, but rather a responsive system that evolves over time. You deeply understand the nuances of designing for such a medium.

  • A customer-focused approach to design. You’re constantly empathizing with customers and checking back in to make sure we're delivering intuitive value.

  • 8+years experience in a relevant role.

Life @ Clay 

Based out of a central office on 19th Street in Manhattan's Flatiron District. We love the energy of in-person collaboration while also offering the flexibility to work from home when needed.

  • Competitive salary and role trajectory: Roles, responsibilities, and comp grow as we do.

  • Health Insurance: Fully covered, high-quality medical, dental, and vision plans for NYC Claymates. Includes options covering 70–80% of out-of-network therapy after a deductible is met. Insurance options for remote Claymates may vary by location.

  • Visa sponsorship: Visa sponsorship for US-based candidates (e.g., student to work visas). We get it - it's an arduous process, but we're not scared of it. Sponsorship for candidates outside of the US may vary.

  • Paid time off: We expect team members to take at least 3 weeks fully-disconnected per year, with a flexible vacation policy beyond that.

  • Free food: Free meals in office every day and unlimited snacks.

  • Parental leave & fertility support: IVF fertility benefits, egg freezing, and 4 months of paid parental leave for NYC Claymates. Support for remote Claymates may vary by location.

Learn more about Clay and what it’s like to work with us right here!

Compensation

$200K – $240K • Offers Equity
Questions & answers for this job
  • What is the type of contract for this job?
    The contract for this job is a Full-time contract
  • What's the salary range for the Staff Product Designer position?
    The suggested salary for this job is $209,000 - $240,300*
  • Is telecommuting possible for this job?
    No, telecommuting is not possible for this job
About Clay
Clay is a beautiful and private rolodex for iPhone, Mac, and web, built automatically to help you be more thoughtful with the contacts and people in your professional network and personal life.
Website
Industry
Computer, Contact Management
Founded
2019
Size
1-10 employees

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