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Roblox

Product Designer, Design Systems

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When applying, please mention you found this role on WeLoveProduct - it helps Roblox track where great candidates come from 🙌

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. 

At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. 

A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.

At Roblox, the Foundation team defines and builds our design language and system that powers every product experience across our platform. As a Product Designer on Design Systems, you will shape and scale Foundation UI (our shared set of primitives, tokens, components, patterns, and guidance) enabling teams to design and ship with greater quality, consistency, and speed.

You’ll partner closely with product designers and engineers to capture needs, audit existing experiences, and integrate the system into features from discovery through launch. Your work will help every product team move with confidence, knowing they’re building on a foundation designed for performance, accessibility, and craft.

You have a systematic approach to design, a solid foundation in tools like Figma, and a passion for enabling others to work more efficiently and effectively. You will report to the Head of Visual & Design Systems.

You Will:

  • Build and maintain primitives, components, patterns, templates and tokens that designers and engineers use every day.
  • Document usage, do-and-don’t examples, and specs so teams can adopt quickly and correctly.
  • Identify needs and gaps through audits with feature teams, then partner with them to integrate and adopt the system with quality and consistency.
  • QA system implementations with engineering to protect fidelity, accessibility, and performance.
  • Contribute to library hygiene and file architecture so the system stays clear and scalable.
  • Bring insights from real product work back into system improvements.

You Have:

  • 2+ years in product design with hands-on experience using or contributing to a design system.
  • Proficiency in Figma (components, variants, tokens) and comfort writing concise guidance.
  • A portfolio that shows systematic thinking, clean UI craft, and attention to accessibility.
  • Strong collaboration skills and curiosity to learn from partners across engineering and product.

You Are:

  • Systematic in your approach to design, with attention to detail, consistency, and visual quality.
  • Sensitive to visual design craft and eager to uphold it while working within system constraints.
  • Eager to learn, iterate, and grow your skills within a complex, evolving design system.
  • Comfortable working within established patterns while contributing ideas for improvement.
  • Open to feedback and collaborative with designers, engineers, and product partners.
  • Excited to help scale a system that supports millions of users and the teams who build for them

For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.

Annual Salary Range
$137,700$160,620 USD

Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).

Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations for all candidates during the interview process.

Questions & answers for this job
  • What is the type of contract for this job?
    The contract for this job is a Full-time contract
  • Is telecommuting possible for this job?
    Yes, telecommuting is possible for this job
About Roblox
Roblox Corporation is an American video game developer based in San Mateo, California.
Website
Industry
3D Technology, Gaming
Founded
2006
Size
1K-5K employees

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