The UI/UX Designer will set a high bar for design, usability, and visual aesthetic in User Interface for all projects. In each area you work on, you will be responsible for developing highly usable game experience and information design. Developing and implementing layouts will also be key to this role. You will also create purely visual elements, skinning existing layouts, icon creation.
Essential Functions/Responsibilities
Design holistic experiences with functional interactions and visuals
Collaborate with the team to brainstorm new ideas and drive projects from initial design to final production
Go beyond the data to develop core insights about user behavior and understanding, transform insights into actionable product and design outcomes
Communicate abstract concepts clearly and confidently across different audiences and varying levels of the organization
Be an advocate for great design practice and adopting new technology, champion customer-centric solutions
Work with all disciplines to ensure that the game features meet specifications and Boss Fight’s high quality bar
Work with the Design and development teams to create new content and features that drive player engagement
Collaborate with Senior Designers to write descriptive documents that effectively communicate game systems and features to the team
Exemplify reliability, accountability, and professionalism in all work-related interactions
Maintain communication with peers across all departments
Skills and Abilities:
Excellent critical thinking, problem solving and organization skills
Positive attitude with the ability to give and receive constructive feedback
Excellent attention to detail
Capable of working independently and in team environments
Good written and verbal communication skills
Able to manage multiple, competing tasks and be self-directed in a quickly evolving environment
Capable of creative, imaginative, original, and abstract thought and ideas
Education and Experience
4 years of experience as a UI/UX designer, interaction designer, or similar game development role
Proficiency with Unity
Proficiency with modern design tools (Sketch, Adobe Creative Suite)
Proficiency in generating interactive prototypes using a variety of tools
A proven track record of applying user research and testing methodologies, with the ability to interpret results into actionable analysis
Proven record of shipping successful UI/UX solutions in video games
Experience with technical writing and communications design
Questions & answers for this position
What is the type of contract for this position?
The contract for this position is a Full-time contract
Is telecommuting possible for this position?
Yes, telecommuting is possible for this position
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