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Roblox

Product Designer - Game UI & Asset System (Short Term)

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Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. 

At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. 

A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.

As a Product Designer - Game UI & Asset System, you will act as a crucial design partner for internal teams and our external developer ecosystem, directly influencing our platform monetization features and systems. You will map user journeys and integration touchpoints, solving complex implementation challenges to streamline the developer experience and create high-impact, scalable in-game features that benefit both creators and millions of daily players.

You Will:

  • Build and maintain a comprehensive asset library / UI design system (in Figma) to enable rapid mock-ups and iterations across titles.
  • Collaborate with internal teams and external creators to build wireframes and high-fidelity mocks for priority game titles.
  • Create player journey maps for core titles: identify entry points, flows, ad placements, rewarded video integration points, UI touch-points, and UX handoffs.
  • Own and evolve the UI Best-Practices Guide, aligned with genre playbooks, future iterations of core game UI, and monetization components.
  • Identify opportunities for design optimizations or A/B tests in top titles; deliver design versions ready for implementation.
  • Develop an interactive placement almanac / benchmark tool, which allows the team to catalog, compare, and reference placement designs (UI-ad placements, rewarded video flows, interstitials, etc.) across titles.
  • Act as a design partner, contributing to cross-functional discussions (product, engineering, live-ops, developer relations) to ensure design systems are scalable and developer-friendly.

You Have:

  • Minimum 1 year of UI/UX design experience—ideally in gaming, live service titles, or ad/monetization-driven flows.
  • Proven experience creating design systems or asset libraries (Figma strongly preferred).
  • Strong skills in both wireframing (low-fidelity) and high-fidelity mock design.
  • Experience mapping player journeys, flows, and UI touch-points across game experiences.
  • Excellent visual design sense: layout, typography, spacing, iconography, consistency across platforms/devices.
  • Ability to translate business, product and data needs into design solutions.
  • Comfortable working in an agile, fast-moving environment, balancing multiple titles and priorities.
  • Strong communication skills, able to collaborate with product, engineering, monetization, and developer teams.
  • Bonus: Experience with ad monetization, rewarded video placement design, game live-ops UI, or developer-tools UI.

Location: San Mateo, CA
Term: 6 months, with possible extension
Hours: 20-35 hours/week

For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual hourly rate could fall outside of this expected range. This pay range is subject to change and may be modified in the future. Please note that not all benefits on this page are applicable to this hourly position.

Hourly Pay Range
$66.20$83.39 USD

Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).

Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.

Questions & answers for this job
  • What is the type of contract for this job?
    The contract for this job is a Full-time contract
  • Is telecommuting possible for this job?
    No, telecommuting is not possible for this job
About Roblox
Roblox Corporation is an American video game developer based in San Mateo, California.
Website
Industry
3D Technology, Gaming
Founded
2006
Size
1K-5K employees

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